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Coastal Forest

503635895Analyzed
4v4 RM · 29d ago on Sep 1, 2026· 67m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
724
+13
🇨🇳 Malay · China
716
+14
🇺🇸 Japanese · United States
595
+19
🇦🇷 Dravidians · Argentina
501
+23
🇨🇳 Bengalis · China
765
-22
🇨🇳 Magyars · China
748
-21
🇭🇰 Malay · Hong Kong SAR China
745
-44
🇩🇰 Teutons · Denmark
417
-7
Player eAPM Actions Feudal Castle Imperial Opening
52 3,510 10:53 17:21 39:26 ⚔ FC into Scouts
24 1,648 12:12 19:50 41:56 ⛏ FC into Fish Boom
18 1,211 10:43 19:29 31:43 ⛏ Fast Castle
17 1,165 12:21 17:13 35:21 ⛏ Fast Castle
16 1,062 12:37 38:53 61:37 ⚔ Tower Rush
14 935 13:33 36:56 — ⚔ M@A into Fish Boom
12 844 12:59 22:44 37:24 ⛏ Fast Castle
9 612 12:47 32:19 46:25 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
50,565 21,615 21,850 2,500 96,530 121,904
32,795 17,705 16,480 1,800 68,780 80,372
24,050 25,275 9,685 1,550 60,560 69,863
20,350 12,740 18,300 7,590 58,980 62,667
19,840 26,635 8,790 850 56,115 62,690
22,540 16,025 5,125 3,100 46,790 54,458
11,530 10,732 3,430 3,480 29,172 37,965
8,595 9,060 1,835 1,360 20,850 23,605
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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