AoeStats
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Nomad

508406093Analyzed
2v2 RM · 8d ago on Sep 22, 2026· 35m 2s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
808
+14
777
+16
🇺🇸 Koreans · United States
777
-15
🇩🇪 Cumans · Germany
760
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 860 16:09 26:21 — ⛏ Fish Boom FC
23 808 16:00 22:43 — ⚔ Fish Boom into Scouts FC
14 492 17:56 28:10 — ⚔ M@A into Fish Boom into Archers
14 494 14:55 27:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,295 7,240 1,970 1,050 19,555 24,070
7,590 6,539 1,390 850 16,369 17,808
6,630 5,660 1,990 760 15,040 16,393
5,170 4,800 1,035 990 11,995 13,329
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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