AoeStats
← Caketown

MegaRandom

510076992Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 45m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Malay · India
1373
+16
🇺🇸 Bulgarians · United States
1323
+18
🇹🇷 Burmese · Türkiye
1444
-20
🇦🇺 Britons · Australia
1291
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,103 9:56 21:53 40:06 ⚔ Scout Rush
39 1,762 11:06 21:53 36:10 ⛏ Fish Boom
30 1,368 11:28 16:27 32:23 ⛏ Fish Boom into Galleys FC
25 1,153 9:34 22:01 35:16 ⚔ Archers into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
23,580 21,170 10,025 4,350 59,125 70,198
15,685 14,611 8,415 3,690 42,401 43,829
15,630 14,057 5,025 1,615 36,327 38,832
6,665 6,618 3,545 1,400 18,228 21,428
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.