AoeStats
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Nomad

509938532Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 60m 20s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Vietnamese · Switzerland
835
+16
🇩🇪 Huns · Germany
835
+16
🇳🇱 Franks · Netherlands
819
+17
🇳🇱 Celts · Netherlands
861
-18
🇺🇸 Huns · United States
848
-17
🇺🇸 Bulgarians · United States
791
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,343 14:19 23:42 41:12 ⚔ Archers into Skirms
20 1,224 18:46 28:10 35:42 ⚔ Fish Boom into Scouts
19 1,148 16:33 28:17 51:55 ⚔ FC into Scouts
17 1,006 16:16 19:42 37:59 ⛏ Fish Boom FC
16 995 18:29 29:51 46:21 ⚔ Fish Boom into Scouts into Skirms
12 701 16:10 20:26 52:13 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,855 15,970 12,810 2,250 56,885 73,434
16,895 19,469 8,820 2,350 47,534 57,078
21,840 12,671 7,660 2,525 44,696 56,434
17,575 13,345 11,330 2,355 44,605 49,358
17,505 14,607 8,885 3,200 44,197 45,125
17,890 13,686 6,270 960 38,806 46,263
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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