AoeStats
← Reynaldo

Arena

508604678Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 50m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
880
+13
🇨🇳 Huns · China
874
+13
🇨🇳 Bohemians · China
805
+16
🇯🇵 Jurchens · Japan
722
+21
🇱🇻 Turks · Latvia
830
-16
🇬🇧 Britons · United Kingdom
818
-16
🇦🇷 Franks · Argentina
814
-16
🇨🇿 Tatars · Czechia
791
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,304 11:46 16:21 29:27 ⛏ Fast Castle
23 1,140 10:35 15:02 32:15 ⛏ Fast Castle
22 1,122 11:58 22:54 43:32 ⚔ Skirmisher Rush
20 1,027 10:29 14:21 35:20 ⛏ Fast Castle
16 781 15:39 21:06 33:49 ⛏ Fast Castle
15 742 9:37 18:26 29:39 ⛏ Fast Castle
11 541 9:23 20:01 30:21 ⛏ Fast Castle
8 415 11:13 20:37 35:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,170 10,435 17,395 3,650 56,650 69,065
17,605 20,675 14,650 2,400 55,330 77,462
17,835 17,860 12,770 2,390 50,855 64,378
23,450 9,750 15,660 1,830 50,690 60,504
20,040 18,707 7,445 1,585 47,777 59,473
14,680 15,885 10,005 2,435 43,005 61,242
14,630 14,035 6,175 2,370 37,210 48,767
16,390 10,905 3,240 3,700 34,235 38,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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