AoeStats
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Arena

507871469Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 58m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Armenians · Mexico
1210
+13
🇲🇽 Malay · Mexico
1203
+14
🇲🇽 Cumans · Mexico
1042
+20
🇺🇸 Malians · United States
1189
-18
🇺🇸 Bohemians · United States
1137
-15
🇺🇸 Spanish · United States
1109
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 3,237 10:15 13:23 28:05 ⛏ Fast Castle
31 1,824 11:23 17:42 44:56
28 1,624 11:04 14:58 35:02 ⛏ Fast Castle
23 1,359 9:33 26:43 55:10
18 1,021 11:50 24:22 41:14
14 804 11:15 16:10 — ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
43,115 29,850 27,880 3,910 104,755 110,362
35,585 26,120 16,330 3,650 81,685 93,964
35,645 25,580 14,230 2,525 77,980 90,611
25,945 15,880 15,325 2,060 59,210 62,456
13,165 10,180 5,840 3,010 32,195 36,418
3,795 2,535 950 45 7,325 8,080
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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