AoeStats
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Nomad

506425526Analyzed
2v2 RM · 19d ago on Sep 13, 2026· 48m 27s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Spanish · Ecuador
955
+15
🇪🇸 Romans · Spain
855
+19
🇺🇸 Franks · United States
927
-17
🇬🇧 Magyars · United Kingdom
918
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 1,830 15:38 22:17 — ⛏ Fast Castle
37 1,773 15:50 19:30 37:29 ⛏ Fast Castle
12 592 17:47 22:20 36:12 ⛏ Fish Boom
11 545 16:03 26:18 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,855 22,625 8,560 1,600 46,640 53,192
18,360 18,663 5,585 3,750 46,358 47,421
19,655 10,400 9,165 2,250 41,470 45,271
13,040 9,116 6,055 2,450 30,661 34,732
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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