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Highland

506670339Analyzed
4v4 RM · 16d ago on Sep 14, 2026· 50m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1002
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905
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810
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Player eAPM Actions Feudal Castle Imperial Opening
43 2,175 10:13 14:56 30:41 ⛏ Fast Castle
32 1,587 11:39 20:15 — ⛏ Fast Castle
32 1,616 11:20 18:26 37:42 ⚔ Archers FC
23 1,152 11:18 21:37 36:03 ⚔ Scout Rush
22 1,087 12:22 18:04 37:22 ⛏ Fast Castle
17 853 11:00 20:09 42:28 ⛏ Fast Castle
16 783 13:02 26:35 36:49 ⛏ Fast Castle
11 529 12:29 20:14 33:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,445 15,267 16,000 3,145 59,857 80,566
25,040 17,407 14,770 1,520 58,737 60,993
26,045 16,230 11,520 2,350 56,145 73,477
20,435 20,541 13,120 1,805 55,901 65,580
19,095 11,065 11,105 2,970 44,235 47,087
15,410 19,461 6,715 1,720 43,306 51,222
16,895 15,447 6,770 1,665 40,777 59,270
18,920 12,537 7,465 1,650 40,572 43,040
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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