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Black Forest

506658452Analyzed
4v4 RM · 16d ago on Sep 14, 2026· 40m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Celts · United Kingdom
1085
+11
🇲🇽 Saracens · Mexico
1028
+13
🇧🇪 Koreans · Belgium
1016
+14
🇹🇷 Mongols · Türkiye
985
+15
🇩🇪 Hindustanis · Germany
1017
-15
🇺🇸 Franks · United States
1008
-15
🇨🇳 Romans · China
951
-13
🇩🇪 Teutons · Germany
881
-10
Player eAPM Actions Feudal Castle Imperial Opening
37 1,495 10:16 14:26 — ⛏ Fast Castle
30 1,204 12:05 15:49 31:46 ⛏ Fast Castle
28 1,156 9:49 14:24 36:38 ⛏ Fast Castle
27 1,117 10:54 22:57 —
26 1,049 10:42 22:42 37:55 ⛏ Fast Castle
24 985 10:59 16:05 33:50 ⛏ Fast Castle
15 601 10:07 15:11 34:27 ⛏ Fast Castle
10 404 13:41 20:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,625 34,070 17,170 3,000 76,865 80,760
22,380 13,615 10,065 2,985 49,045 58,341
18,900 10,270 9,510 995 39,675 44,547
20,430 13,101 4,295 1,100 38,926 47,694
10,000 8,816 4,510 2,555 25,881 26,601
8,670 7,258 3,550 3,410 22,888 25,819
7,240 6,729 1,580 2,155 17,704 18,344
8,885 6,293 845 965 16,988 23,095
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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