AoeStats
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Fortress

510202915Analyzed
2v2 RM · 22h ago on Sep 29, 2026· 57m 53s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Poles · Canada
1304
+15
🇧🇷 Magyars · Brazil
1289
+16
🇨🇿 Italians · Czechia
1308
-16
🇨🇿 Bengalis · Czechia
1275
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,938 8:58 13:25 18:15 ◆ FC into Fast Imp
31 1,770 7:41 12:37 32:36 ⛏ Fast Castle
27 1,579 6:44 11:17 26:49 ⛏ Fast Castle
24 1,376 8:48 13:54 34:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,170 20,075 13,490 3,855 77,590 96,608
26,570 27,915 18,220 4,350 77,055 89,325
31,210 26,326 14,320 3,450 75,306 79,294
37,995 16,975 14,150 1,470 70,590 82,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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