AoeStats
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Oasis

509843254Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 45m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burgundians · France
1334
+15
🇬🇧 Poles · United Kingdom
1318
+16
🇨🇿 Portuguese · Czechia
1308
+16
🇨🇿 Mongols · Czechia
1226
+19
🇨🇳 Ethiopians · China
1372
-18
🇨🇳 Wei · China
1358
-19
🇹🇼 Huns · Taiwan
1269
-15
🇻🇳 Saracens · Vietnam
1235
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,197 9:22 19:25 38:45 ⚔ Skirmisher Rush
44 1,994 9:18 23:58 41:35 ⚔ Archer Rush
37 1,651 9:29 18:38 38:33 ⚔ Scout Rush
35 1,570 10:45 15:54 32:50 ⛏ Fast Castle
34 1,548 9:42 24:01 38:33 ⚔ Archer Rush
33 1,473 12:27 23:34 — ⛏ Fast Castle
33 1,477 10:39 14:43 41:02 ⛏ Fast Castle
28 1,255 9:17 24:14 39:19 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,120 13,945 14,195 3,085 59,345 61,747
25,140 17,650 13,300 1,575 57,665 61,553
19,155 17,910 16,210 1,500 54,775 59,087
26,850 9,165 17,120 750 53,885 55,925
13,740 17,120 9,725 1,725 42,310 46,572
17,945 10,395 8,355 3,320 40,015 42,676
10,825 12,761 8,590 1,210 33,386 35,926
10,760 10,582 1,210 1,690 24,242 26,883
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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