AoeStats
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Nomad

509764970Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 48m 32s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Byzantines · Colombia
1336
+15
🇨🇭 Celts · Switzerland
1286
+17
🇨🇿 Khitans · Czechia
1324
-16
🇨🇿 Bengalis · Czechia
1318
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,570 13:53 28:22 — ⚔ Fish Boom into Towers into Scouts
29 1,429 12:36 21:21 37:18 ⛏ Fish Boom FC
29 1,412 13:13 24:08 44:50 ⛏ Fish Boom FC
24 1,147 12:57 17:25 38:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,725 16,805 8,705 2,360 46,595 51,804
10,840 11,790 4,595 3,100 30,325 33,063
10,575 9,330 4,375 2,085 26,365 28,121
9,385 10,350 2,870 1,450 24,055 34,159
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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