AoeStats
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Fortress

509753137Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 99m 43s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Persians · Czechia
1308
+16
🇨🇿 Britons · Czechia
1302
+16
🇦🇷 Malians · Argentina
1331
-16
🇺🇸 Goths · United States
1294
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 4,335 7:09 11:34 24:35 ⛏ Fast Castle
39 3,889 6:27 10:31 25:04 ⛏ Fast Castle
35 3,498 8:01 11:53 27:16 ⛏ Fast Castle
31 3,103 8:37 12:03 31:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
111,485 65,270 52,860 2,570 232,185 263,365
94,785 41,525 58,060 3,220 197,590 220,763
109,770 40,965 37,730 1,700 190,165 202,990
67,150 51,015 43,995 2,665 164,825 186,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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