AoeStats
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Nomad

509743937Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 68m 16s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Vietnamese · Peru
1407
+12
🇵🇪 Spanish · Peru
1362
+14
🇨🇿 Dravidians · Czechia
1321
-13
🇨🇿 Persians · Czechia
1315
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,367 13:24 16:58 42:45 ⛏ Fish Boom FC
32 2,152 13:59 18:12 40:16 ⛏ Fish Boom FC
29 2,012 12:39 18:02 60:47 ⛏ Fish Boom FC into Galleys
28 1,902 13:32 19:54 46:40 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,595 28,591 11,380 8,765 79,331 85,180
22,480 13,514 12,445 4,810 53,249 53,930
21,490 18,270 11,440 1,350 52,550 56,413
17,515 15,510 5,335 3,300 41,660 42,611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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