AoeStats
← Tavik

Nomad

509726380Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 70m 8s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1287
+18
🇦🇷 Vikings · Argentina
1258
+18
🇨🇿 Wu · Czechia
1323
-18
🇨🇿 Persians · Czechia
1317
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 3,225 12:18 19:11 48:06 ⛏ Fish Boom FC
39 2,728 12:42 24:55 43:54 ⚔ Fish Boom into Towers into Archers
28 1,972 14:38 32:51 45:21 ⛏ Fish Boom FC
24 1,704 14:47 25:02 49:25 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
20,055 26,362 23,130 6,990 76,537 81,636
27,890 22,199 11,155 5,640 66,884 75,562
16,225 25,025 18,050 5,550 64,850 69,873
22,050 14,446 13,435 1,250 51,181 56,441
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.