AoeStats
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Nomad

508746477Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 22m 18s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Japanese · Czechia
1296
+12
🇨🇿 Persians · Czechia
1290
+12
🇦🇷 Huns · Argentina
1266
-14
🇦🇷 Mongols · Argentina
1156
-10
Player eAPM Actions Feudal Castle Imperial Opening
41 916 14:39 19:40 — ⛏ Fish Boom FC
39 872 15:25 19:20 — ⛏ Fish Boom FC
25 558 12:44 17:23 — ⛏ Fish Boom FC
20 456 13:39 19:31 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
5,355 4,332 850 1,100 11,637 11,748
3,800 4,657 820 400 9,677 9,542
4,060 3,638 505 850 9,053 8,860
3,685 3,046 300 875 7,906 9,068
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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