AoeStats
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Nomad

508543440Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 45m 25s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1354
+14
🇫🇷 Franks · France
1296
+16
🇨🇿 Goths · Czechia
1311
-15
🇨🇿 Berbers · Czechia
1305
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,536 12:26 21:41 39:20 ⚔ Fish Boom into Archers
32 1,441 13:11 18:27 37:23 ⛏ Fish Boom FC
30 1,377 14:22 22:05 — ⛏ Fish Boom FC
22 986 13:18 22:48 39:19 ⚔ Fish Boom into Archers into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
14,695 13,190 6,725 4,205 38,815 48,066
14,405 10,036 4,925 4,400 33,766 34,976
9,435 10,694 5,535 1,580 27,244 27,639
8,380 9,334 2,850 700 21,264 24,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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