AoeStats
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Nomad

508528872Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 38m 56s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1391
+14
🇺🇾 Lithuanians · Uruguay
1367
+15
🇨🇿 Dravidians · Czechia
1355
-14
🇨🇿 Persians · Czechia
1351
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,720 11:50 20:07 36:29 ⛏ Fish Boom FC into Fire Galleys
36 1,406 13:36 17:52 37:03 ⛏ Fish Boom FC
33 1,303 13:10 21:17 — ⛏ Fish Boom FC
30 1,152 13:12 19:33 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
16,175 11,541 5,275 2,350 35,341 35,743
12,295 10,402 6,535 950 30,182 31,208
7,415 9,645 6,300 300 23,660 23,587
9,645 7,780 2,550 1,700 21,675 23,828
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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