AoeStats
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African Clearing

506525728Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 57m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Wu · Czechia
1338
+17
🇨🇿 Cumans · Czechia
1334
+17
🇦🇷 Mongols · Argentina
1370
-17
🇦🇷 Vietnamese · Argentina
1359
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 2,984 12:37 17:58 40:57 ⛏ Fast Castle
46 2,655 12:57 18:02 37:08 ⛏ Fast Castle
41 2,347 12:38 22:46 40:50 ⛏ Fast Castle
28 1,624 13:07 17:37 38:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,405 21,258 16,450 2,450 69,563 74,151
31,030 16,464 19,975 1,375 68,844 76,961
18,225 19,681 15,950 4,950 58,806 73,386
15,225 18,694 4,935 2,465 41,319 44,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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