AoeStats
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African Clearing

506512105Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 53m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Aztecs · Argentina
1392
+15
🇨🇦 Slavs · Canada
1365
+16
🇨🇿 Magyars · Czechia
1371
-15
🇨🇿 Vietnamese · Czechia
1368
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 2,302 14:15 18:33 34:17 ⛏ Fast Castle
33 1,749 12:46 18:26 40:51 ⛏ Fast Castle
33 1,771 14:17 18:18 37:10 ⛏ Fast Castle
29 1,533 13:09 17:33 40:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,445 24,351 14,055 4,565 70,416 77,626
29,295 21,871 15,615 1,650 68,431 71,957
19,320 16,505 19,545 3,000 58,370 62,700
28,155 14,385 10,555 1,550 54,645 59,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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