AoeStats
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Highland

505327748Analyzed
2v2 RM · 23d ago on Sep 8, 2026· 49m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mapuche · United States
1368
+16
🇪🇸 Sicilians · Spain
1358
+16
🇨🇿 Wu · Czechia
1408
-17
🇨🇿 Magyars · Czechia
1330
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,192 10:06 25:19 38:36 ⚔ Archer Rush
34 1,689 12:15 16:05 35:10 ⛏ Fish Boom FC
33 1,611 11:40 28:47 39:02 ⚔ Fish Boom into Towers
29 1,424 11:44 37:50 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
17,985 15,293 10,510 2,900 46,688 49,308
13,300 18,604 12,320 985 45,209 58,287
14,905 7,816 5,885 3,470 32,076 34,368
6,855 7,196 1,320 950 16,321 17,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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