African Clearing
504882291Analyzed2v2 RM
·
25d ago on Sep 6, 2026·
17m 5s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Melioth
5 units ordered
Scout Cavalry5
First military 14:07 — Scout Cavalry
Tavik
10 units ordered
Militia7
Man-at-Arms3
First military 11:17 — Militia
Housed MD
0 units ordered
vada_pav_4life
0 units ordered
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Melioth’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Tavik’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+10
Scorpion
+1