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Black Forest

504452306Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 41m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
55 2,258 12:11 15:09 27:27 ⛏ Fast Castle
37 1,519 10:35 15:09 32:28 ⛏ Fast Castle
34 1,390 10:27 14:22 28:19 ⛏ Fast Castle
30 1,258 11:52 17:31 35:36 ⛏ Fast Castle
25 1,015 11:24 15:58 31:58 ⛏ Fast Castle
24 975 13:26 17:47 30:28 ⛏ Fast Castle
21 848 10:58 18:28 31:13 ⛏ Fast Castle
13 521 13:16 17:45 31:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,600 19,110 13,615 3,120 64,445 74,634
26,965 20,874 5,920 5,060 58,819 64,711
26,095 14,225 13,190 1,715 55,225 63,564
24,485 11,491 11,580 4,780 52,336 56,480
19,255 20,548 4,215 1,140 45,158 46,970
14,025 13,620 10,130 2,260 40,035 45,204
19,160 10,339 4,910 2,905 37,314 40,662
13,700 12,892 3,280 2,365 32,237 37,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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