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503712007Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 17m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Japanese · Czechia
1341
+13
🇨🇿 Saracens · Czechia
1298
+15
🇦🇷 Bulgarians · Argentina
1272
-14
🇦🇷 Bulgarians · Argentina
1272
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 746 10:44 14:59 — ⚔ FC into Towers
29 529 9:16 — — ⚔ Archer Rush
28 508 11:03 — — ⚔ Drush
24 433 15:00 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,300 2,995 390 0 6,685 7,463
2,400 1,575 820 0 4,795 6,187
2,625 933 400 500 4,458 4,992
2,725 1,276 445 0 4,446 5,403
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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