AoeStats
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Nomad

503492725Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 62m 24s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1348
+16
🇦🇷 Portuguese · Argentina
1305
+18
🇨🇿 Mongols · Czechia
1374
-18
🇨🇿 Malians · Czechia
1327
-16
Player eAPM Actions Feudal Castle Imperial Opening
76 4,716 12:30 30:05 36:06 ⛏ Fish Boom into Fire Galleys FC
54 3,371 12:56 18:17 41:48 ⚔ Fish Boom into Archers
38 2,359 14:14 19:25 43:53 ⛏ Fish Boom FC
35 2,159 12:14 17:17 39:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,235 26,370 23,925 4,965 75,495 81,346
20,470 28,310 14,654 7,270 70,704 75,840
20,520 15,169 10,765 2,450 48,904 53,641
12,250 19,517 11,915 3,750 47,432 50,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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