AoeStats
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Nomad

503489392Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 29m 30s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Malians · Czechia
1360
+14
🇨🇿 Khitans · Czechia
1310
+17
🇦🇷 Inca · Argentina
1361
-17
🇦🇷 Huns · Argentina
1286
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 900 13:36 18:05 — ⛏ Fish Boom FC
27 801 15:20 20:03 — ⛏ Fish Boom FC
23 675 15:31 19:52 — ⚔ Fish Boom FC into Scouts
21 612 13:28 20:22 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,275 5,290 1,750 950 15,265 15,279
5,225 5,870 950 1,150 13,195 13,281
4,510 4,703 1,225 980 11,418 10,947
5,840 2,933 985 790 10,548 10,878
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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