AoeStats
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Arabia

509772272Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 54m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
611
+12
🇲🇽 Cumans · Mexico
575
+14
🇦🇷 Jurchens · Argentina
547
-14
🇨🇱 Spanish · Chile
513
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 1,391 10:24 23:26 37:45
18 966 11:04 22:38 40:33
13 700 12:15 18:29 38:18 ⛏ Fast Castle
8 437 11:17 23:00 46:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,845 36,205 7,575 1,705 66,330 87,568
26,935 9,510 12,510 2,800 51,755 59,787
19,850 15,107 9,115 950 45,022 53,645
19,460 13,145 8,800 3,420 44,825 51,815
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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