AoeStats
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Arena

505363712Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 44m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1275
+14
🇨🇳 Celts · China
1264
+15
🇪🇸 Britons · Spain
1219
+17
🇺🇸 Slavs · United States
1203
+17
🇺🇸 Cumans · United States
1376
-21
🇺🇸 Byzantines · United States
1254
-17
🇺🇸 Spanish · United States
1245
-16
🇺🇸 Mongols · United States
1071
-9
Player eAPM Actions Feudal Castle Imperial Opening
43 1,906 10:40 20:41 37:02 ⛏ Fast Castle
43 1,893 10:51 14:29 29:30 ⛏ Fast Castle
39 1,757 10:53 15:00 32:09 ⛏ Fast Castle
37 1,650 12:46 16:53 23:48 ◆ FC into Fast Imp
37 1,666 10:25 13:58 42:59 ⛏ Fast Castle
35 1,536 10:56 15:45 34:25 ⛏ Fast Castle
29 1,283 10:39 14:49 28:14 ⛏ Fast Castle
22 975 9:32 23:47 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,940 21,305 11,725 5,600 60,570 73,289
13,700 15,035 11,105 1,650 41,490 61,229
11,500 18,475 8,280 1,500 39,755 47,295
12,145 11,040 8,065 800 32,050 35,321
8,400 14,795 6,790 1,870 31,855 33,006
14,965 9,395 6,330 950 31,640 32,944
11,825 11,100 3,645 1,420 27,990 33,006
9,235 6,765 1,470 1,425 18,895 20,261
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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