AoeStats
← Zac

Arena

505356628Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 45m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Khitans · Costa Rica
1314
+12
🇺🇸 Mongols · United States
1310
+13
🇨🇷 Chinese · Costa Rica
1257
+15
🇹🇷 Bohemians · Türkiye
1198
+17
🇺🇸 Portuguese · United States
1417
-22
🇨🇦 Vietnamese · Canada
1209
-13
🇺🇸 Persians · United States
1209
-13
🇺🇸 Sicilians · United States
1088
-9
Player eAPM Actions Feudal Castle Imperial Opening
53 2,376 10:34 14:49 33:43 ⛏ Fast Castle
41 1,829 10:33 14:56 28:43 ⛏ Fast Castle
41 1,866 10:30 14:12 27:46 ⛏ Fast Castle
39 1,752 11:34 15:35 30:55 ⛏ Fast Castle
35 1,592 11:32 16:00 27:26 ⛏ Fast Castle
33 1,498 10:59 16:15 34:39 ⛏ Fast Castle
25 1,137 10:44 14:37 32:05 ⛏ Fast Castle
24 1,085 11:46 15:31 27:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,490 14,955 29,420 2,355 84,220 88,941
21,900 23,767 21,270 1,600 68,537 75,444
29,595 12,415 14,700 1,500 58,210 63,397
22,095 21,345 7,850 950 52,240 78,110
18,025 15,495 11,360 3,480 48,360 50,250
14,100 15,350 13,560 850 43,860 59,827
13,350 14,584 7,615 300 35,849 41,224
13,830 12,925 4,470 2,190 33,415 37,820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.