AoeStats
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Arena

508359425Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 50m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Inca · United States
856
+14
🇺🇸 Huns · United States
833
+15
🇦🇷 Franks · Argentina
833
-15
🇨🇱 Cumans · Chile
807
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,049 10:18 23:58 40:15 ⛏ Fast Castle
17 874 12:20 16:18 42:23 ⛏ Fast Castle
15 745 10:51 20:01 39:47 ⛏ Fast Castle
14 732 9:59 25:08 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,925 19,375 15,890 2,810 69,000 82,878
26,525 13,450 22,890 1,445 64,310 67,083
22,370 12,355 11,670 2,250 48,645 52,448
10,340 11,075 3,820 750 25,985 31,030
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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