AoeStats
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Arena

508301803Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 60m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
815
+18
🇹🇷 Portuguese · Türkiye
776
+20
🇦🇹 Turks · Austria
886
-20
🇦🇹 Romans · Austria
841
-18
Player eAPM Actions Feudal Castle Imperial Opening
23 1,369 12:54 17:08 36:37 ⛏ Fast Castle
22 1,331 10:16 15:48 33:23 ⛏ Fast Castle
13 754 12:07 23:10 37:20 ⛏ Fast Castle
13 774 14:35 18:55 36:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,800 27,970 22,085 2,835 75,690 77,594
20,875 28,290 14,975 5,655 69,795 97,345
25,655 21,175 11,750 1,930 60,510 60,603
27,090 14,740 10,715 1,550 54,095 64,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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