AoeStats
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MegaRandom

507402740Analyzed
2v2 RM · 14d ago on Sep 18, 2026· 59m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
796
+19
🇨🇦 Spanish · Canada
750
+20
🇨🇳 Tatars · China
892
-21
🇨🇱 Gurjaras · Chile
808
-18
Player eAPM Actions Feudal Castle Imperial Opening
26 1,545 10:43 16:08 39:58 ⛏ Fast Castle
24 1,459 13:03 23:31 46:48 ⚔ Drush
21 1,257 11:38 19:19 42:38 ⚔ FC into Archers
10 624 12:19 22:47 36:57 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
26,595 11,770 21,365 5,205 64,935 69,861
20,680 22,140 8,235 1,430 52,485 56,392
17,970 20,790 9,270 4,060 52,090 56,635
16,100 7,380 10,885 2,810 37,175 45,494
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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