AoeStats
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Nomad

507632522Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 60m 58s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
977
+13
🇧🇷 Japanese · Brazil
950
+15
🇺🇸 Sicilians · United States
912
+16
🇲🇽 Maya · Mexico
904
+16
🇺🇸 Italians · United States
1017
-18
🇺🇸 Vietnamese · United States
978
-18
🇺🇸 Byzantines · United States
844
-12
🇺🇸 Magyars · United States
830
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 1,454 15:21 20:50 39:40 ⛏ Fish Boom FC
23 1,428 15:16 22:06 33:47 ⛏ Fish Boom FC
22 1,360 14:48 19:31 40:21 ⛏ Fish Boom FC
18 1,120 15:44 23:55 — ⛏ Fish Boom FC
17 1,036 17:47 28:13 45:16 ⛏ Fast Castle
16 992 16:55 26:44 38:16 ⛏ Fish Boom into Fire Galleys FC
16 999 16:17 27:10 60:36 ⚔ Fish Boom into Scouts
9 529 16:33 27:12 38:10 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
22,025 17,335 9,215 4,500 53,075 56,711
16,825 17,835 13,175 4,355 52,190 69,625
14,570 14,101 13,705 3,910 46,286 50,906
13,060 17,011 8,095 1,860 40,026 39,803
16,795 10,940 7,865 3,650 39,250 46,186
16,260 10,729 5,985 4,150 37,124 49,194
8,825 16,605 6,630 2,785 34,845 35,489
13,170 12,711 5,755 1,650 33,286 37,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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