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Arabia

507613129Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 32m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Japanese · Ukraine
998
+13
🇱🇻 Britons · Latvia
956
+14
🇺🇸 Goths · United States
949
+15
🇹🇷 Vikings · Türkiye
947
+15
🇲🇽 Sicilians · Mexico
947
-15
🇦🇷 Khitans · Argentina
916
-14
🇲🇽 Spanish · Mexico
915
-14
🇨🇳 Spanish · China
914
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 991 11:54 19:48 — ⚔ Archer Rush
22 708 13:43 19:33 — ⛏ Fast Castle
22 702 11:45 22:29 — ⚔ Skirmisher Rush
22 714 12:50 20:38 — ⛏ Fast Castle
15 482 12:46 22:02 — ⛏ Fast Castle
14 443 14:12 23:24 — ⛏ Fast Castle
14 443 12:30 16:57 — ⛏ Fast Castle
7 236 11:58 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
10,305 5,385 4,295 650 20,635 21,593
9,310 6,208 1,910 950 18,378 20,430
6,395 5,429 1,395 650 13,869 17,058
6,925 4,051 1,900 755 13,631 17,017
6,530 4,865 790 1,125 13,310 14,589
4,875 4,325 2,025 1,620 12,845 14,939
5,145 3,015 625 1,100 9,885 13,110
2,300 1,485 150 0 3,935 11,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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