AoeStats
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Lombardia

509717914Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 38m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
811
+17
🇷🇺 Bulgarians · Russia
804
+17
🇨🇿 Bulgarians · Czechia
833
-17
🇨🇿 Britons · Czechia
826
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 1,441 10:50 18:26 — ⛏ Fast Castle
29 1,119 12:20 24:06 — ⚔ Archer Rush
22 852 13:19 24:23 34:37 ⚔ Drush FC
16 620 12:15 22:12 —

Resources

Player Food Wood Gold Stone Spent Collected
11,025 4,827 4,400 1,495 21,747 24,696
9,390 5,440 2,335 880 18,045 21,114
7,480 6,961 2,405 850 17,696 24,061
8,830 4,773 2,770 1,100 17,473 20,038
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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