AoeStats
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Black Forest

509773926Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 61m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Mongols · Poland
969
+12
🇵🇪 Bohemians · Peru
961
+13
🇺🇸 Khmer · United States
956
+13
🇺🇸 Spanish · United States
908
+15
🇦🇷 Lithuanians · Argentina
910
-14
🇮🇩 Portuguese · Indonesia
892
-13
🇦🇷 Romans · Argentina
871
-13
🇦🇷 Vikings · Argentina
870
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,382 12:05 18:32 34:58 ⛏ Fast Castle
28 1,711 14:47 22:09 41:23 ⛏ Fast Castle
23 1,440 12:44 16:42 29:58 ⛏ Fast Castle
22 1,376 14:16 19:22 36:27 ⚔ M@A FC
21 1,265 13:17 21:19 29:10 ⛏ Fast Castle
20 1,246 14:15 20:08 42:13 ⛏ Fast Castle
17 1,059 13:10 19:04 36:05 ⛏ Fast Castle
12 725 13:10 26:20 39:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,905 30,993 49,845 2,925 144,668 149,185
22,030 42,435 31,785 5,535 101,785 107,007
37,795 24,965 26,220 2,275 91,255 117,244
37,240 27,420 21,440 3,345 89,445 102,361
32,680 31,268 20,275 3,160 87,383 96,227
36,975 15,245 28,200 4,750 85,170 93,719
41,555 17,425 14,510 3,450 76,940 102,381
17,905 26,370 13,735 3,745 61,755 70,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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