AoeStats
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Oasis

510156103Analyzed
4v4 RM · 17h ago on Sep 29, 2026· 47m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Hindustanis · Sweden
1001
+15
🇧🇷 Koreans · Brazil
943
+18
🇧🇷 Vikings · Brazil
942
+18
🇹🇷 Mongols · Türkiye
863
+21
🇹🇷 Armenians · Türkiye
1082
-22
🇹🇷 Inca · Türkiye
996
-19
🇹🇷 Mongols · Türkiye
935
-16
🇹🇷 Chinese · Türkiye
916
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,045 11:51 30:23 45:22 ⚔ M@A into Skirms
36 1,713 9:40 23:29 35:58 ⚔ Scout Rush
27 1,254 11:54 23:31 41:25 ⚔ Scout Rush
23 1,089 11:05 20:29 41:01 ⛏ Fast Castle
20 956 11:39 28:22 — ⚔ Champi Rush
16 747 11:12 26:49 41:57 ⚔ Archer Rush
14 681 10:29 17:35 30:11 ⛏ Fast Castle
12 581 10:46 18:40 41:14

Resources

Player Food Wood Gold Stone Spent Collected
14,750 27,800 11,730 2,750 57,030 77,726
26,615 15,465 5,000 950 48,030 54,229
11,085 16,825 12,845 2,400 43,155 45,848
19,145 12,210 7,305 850 39,510 48,199
14,780 14,379 6,665 205 36,029 43,008
12,560 10,190 7,150 2,605 32,505 36,580
16,965 5,475 6,765 750 29,955 34,292
10,385 5,690 2,055 200 18,330 25,451
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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