AoeStats
← Big Tiozao

Arena

510140107Analyzed
4v4 RM · 18h ago on Sep 29, 2026· 45m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Persians · Denmark
988
+16
🇧🇷 Maya · Brazil
939
+18
🇦🇿 Spanish · Azerbaijan
897
+20
🇮🇳 Inca · India
893
+33
🇨🇴 Portuguese · Colombia
1000
-19
🇨🇴 Goths · Colombia
1000
-19
🇮🇹 Romans · Italy
986
-50
🇨🇴 Bohemians · Colombia
955
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 1,624 10:40 16:56 32:48 ⛏ Fast Castle
29 1,315 11:11 18:42 33:23 ⛏ Fast Castle
26 1,198 11:00 15:10 27:11 ⛏ Fast Castle
20 905 10:48 14:29 29:44 ⛏ Fast Castle
19 859 10:52 16:01 35:57 ⛏ Fast Castle
15 701 10:48 19:18 29:09 ⛏ Fast Castle
12 533 12:52 17:44 — ⛏ Fast Castle
12 562 14:26 26:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,990 14,827 12,860 2,350 61,027 80,744
36,630 8,825 13,705 850 60,010 67,876
31,130 11,490 9,855 3,600 56,075 66,609
20,040 14,746 11,070 980 46,836 51,710
13,075 15,309 6,970 2,000 37,354 51,417
14,270 10,455 5,090 850 30,665 39,549
7,425 8,810 1,525 900 18,660 21,808
3,755 3,915 290 870 8,830 9,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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