AoeStats
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Arabia

510767491Analyzed
2v2 RM · 17h ago on Oct 2, 2026· 72m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Goths · Netherlands
808
+18
🇸🇪 Mongols · Sweden
808
+18
🇫🇷 Khmer · France
914
-21
🇫🇷 Maya · France
770
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,933 8:59 17:59 38:46 ⛏ Fast Castle
37 2,680 10:01 22:07 48:13 ⚔ Archer Rush
29 2,110 10:11 23:45 40:20
22 1,639 13:02 17:43 36:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,130 25,042 16,240 3,250 89,662 116,477
17,365 27,709 14,485 1,965 61,524 88,518
18,200 19,640 15,495 3,590 56,925 58,230
21,850 17,707 8,675 1,640 49,872 51,393
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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