AoeStats
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Arabia

510761077Analyzed
2v2 RM · 18h ago on Oct 2, 2026· 42m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
897
+17
🇫🇷 Maya · France
747
+23
🇦🇺 Wei · Australia
918
-20
🇫🇷 Franks · France
910
-20
Player eAPM Actions Feudal Castle Imperial Opening
34 1,459 10:20 20:34 39:11 ⚔ Archer Rush
32 1,345 12:06 25:48 — ⚔ Archer Rush
23 959 11:46 17:00 — ⛏ Fast Castle
13 542 11:16 22:10 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,555 5,111 8,070 285 26,021 29,544
8,385 10,615 4,815 1,380 25,195 28,818
11,095 7,585 4,170 900 23,750 24,809
7,945 4,708 1,470 1,300 15,423 17,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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