AoeStats
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Black Forest

510148434Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 152m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khitans · France
856
+13
🇫🇷 Mongols · France
844
+14
🇫🇷 Spanish · France
886
-17
🇫🇷 Mongols · France
715
-10
Player eAPM Actions Feudal Castle Imperial Opening
54 8,250 13:05 18:21 33:50 ⛏ Fast Castle
47 7,222 13:07 22:29 36:29 ⛏ Fast Castle
43 6,638 12:55 18:03 33:34 ⛏ Fast Castle
31 4,729 15:06 23:11 35:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
86,330 134,412 118,440 6,330 345,512 370,202
75,005 148,135 108,355 4,635 336,130 360,728
159,700 85,936 64,615 6,285 316,536 348,197
126,965 39,369 47,210 5,395 218,939 359,813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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