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Lombardia

509415162Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 28m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Armenians · Mexico
1044
+14
🇨🇦 Spanish · Canada
1026
+15
🇩🇪 Celts · Germany
1088
-18
🇩🇪 Maya · Germany
925
-21
Player eAPM Actions Feudal Castle Imperial Opening
43 1,200 10:17 21:47 —
18 508 10:59 24:46 — ⚔ Skirmisher Rush
17 491 12:23 16:03 — ⛏ Fast Castle
12 326 11:15 25:50 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
6,800 4,654 1,080 850 13,384 15,637
6,875 3,710 1,210 200 11,995 12,771
4,240 4,030 935 650 9,855 12,813
4,790 3,541 755 0 9,086 11,179
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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