AoeStats
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African Clearing

505646952Analyzed
4v4 RM · 20d ago on Sep 10, 2026· 55m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Huns · Taiwan
1063
+14
🇹🇼 Malians · Taiwan
1052
+14
🇹🇼 Burgundians · Taiwan
1018
+15
🇨🇱 Franks · Chile
1012
+16
🇧🇷 Vietnamese · Brazil
1165
-22
🇯🇵 Huns · Japan
1002
-14
🇨🇳 Jurchens · China
965
-13
🇭🇰 Mongols · Hong Kong SAR China
897
-10
Player eAPM Actions Feudal Castle Imperial Opening
53 2,955 13:54 21:28 40:11 ⚔ Archer Rush
41 2,292 15:10 21:03 45:22 ⛏ Fast Castle
35 1,912 16:14 23:28 — ⚔ Scout Rush
34 1,872 12:45 25:40 — ⚔ Scout Rush
29 1,602 12:39 24:05 40:54 ⚔ Archer Rush
28 1,555 17:14 22:25 43:19 ⛏ Fast Castle
20 1,094 12:48 20:15 36:09
14 780 15:58 24:01 42:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,505 14,195 16,870 1,750 64,320 67,367
15,305 17,425 12,480 3,650 48,860 56,077
22,420 13,655 9,910 1,585 47,570 65,503
16,495 10,498 8,195 2,270 37,458 49,234
16,890 11,269 6,225 1,770 36,154 42,073
13,930 11,194 4,400 2,440 31,964 31,721
11,775 12,115 4,435 2,450 30,775 36,903
8,660 10,915 6,310 1,250 27,135 30,370
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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