AoeStats
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African Clearing

505216330Analyzed
3v3 RM · 24d ago on Sep 8, 2026· 45m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1113
+14
🇨🇳 Khmer · China
1113
+14
1087
+15
🇭🇰 Bohemians · Hong Kong SAR China
1075
-15
🇭🇺 Britons · Hungary
1066
-14
🇷🇴 Georgians · Romania
1051
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,714 15:23 20:35 39:53 ⛏ Fast Castle
36 1,633 14:58 19:14 35:29 ⛏ Fast Castle
32 1,450 14:56 20:18 43:09 ⚔ Archer Rush
24 1,082 15:21 19:30 39:22 ⛏ Fast Castle
21 979 14:55 19:01 42:22 ⛏ Fast Castle
10 473 18:32 24:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,570 11,898 8,870 1,060 41,398 49,215
18,360 9,032 6,435 2,105 35,932 43,978
14,580 7,807 5,540 2,570 30,497 34,877
13,085 11,745 1,585 1,300 27,715 32,927
8,915 7,019 6,015 1,005 22,954 23,237
9,265 4,000 3,470 1,405 18,140 19,589
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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