AoeStats
← ArcherSC

Nomad

505084166Analyzed
3v3 RM · 25d ago on Sep 7, 2026· 58m 39s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Lithuanians · Canada
1151
+13
🇨🇭 Vikings · Switzerland
1123
+14
🇺🇸 Koreans · United States
1115
+14
🇭🇺 Lithuanians · Hungary
1080
-14
🇦🇷 Franks · Argentina
1077
-14
🇷🇴 Georgians · Romania
1064
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,656 13:20 24:03 38:14 ⚔ Scouts into Archers
42 2,453 12:38 21:11 39:05 ⚔ Fish Boom into Scouts
32 1,876 14:42 20:18 39:06 ⛏ Fish Boom FC
31 1,827 15:29 19:37 43:20 ⚔ Fish Boom into Scouts FC
19 1,108 14:45 29:33 48:38 ⛏ Fish Boom into Fire Galleys
11 647 18:19 26:23 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,820 17,155 13,220 3,580 62,775 76,774
28,590 12,780 13,795 2,650 57,815 72,551
15,635 27,015 11,920 2,925 57,495 67,464
21,210 13,819 9,030 2,575 46,634 48,130
18,065 12,020 5,115 3,650 38,850 40,346
7,230 6,170 2,550 1,625 17,575 19,819
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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