AoeStats
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Nomad

505075550Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 45m 34s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Huns · Hungary
1067
+13
🇷🇴 Georgians · Romania
1050
+14
🇺🇸 Magyars · United States
954
+17
🇬🇧 Sicilians · United Kingdom
948
+18
🇧🇷 Berbers · Brazil
1038
-17
🇹🇷 Italians · Türkiye
1004
-16
🇺🇸 Japanese · United States
982
-15
🇧🇷 Huns · Brazil
967
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,738 14:12 25:30 — ⚔ Scout Rush
33 1,506 14:08 21:29 — ⛏ Fish Boom FC
22 986 14:59 25:57 41:03 ⚔ Fish Boom into Scouts
17 770 16:11 33:25 — ⛏ Fish Boom
16 737 16:10 22:01 — ⛏ Fish Boom FC
14 642 15:05 35:05 — ⚔ Scout Rush
10 444 14:01 18:51 — ⚔ Fish Boom into Skirms
8 369 17:53 33:29 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
14,305 13,464 4,450 850 33,069 35,720
12,920 5,510 7,160 2,050 27,640 28,337
11,340 10,340 4,455 1,255 27,390 29,977
10,450 5,983 4,620 2,550 23,603 24,992
8,000 8,840 5,330 655 22,825 25,384
7,405 8,275 4,400 1,625 21,705 21,821
7,060 6,320 2,295 1,410 17,085 16,873
6,375 5,780 750 1,925 14,830 15,222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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