AoeStats
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Arena

510849936Analyzed
4v4 RM · 18h ago on Oct 2, 2026· 60m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Celts · Türkiye
879
+15
🇹🇷 Teutons · Türkiye
875
+16
🇹🇷 Persians · Türkiye
875
+16
🇹🇷 Romans · Türkiye
843
+16
🇹🇷 Wu · Türkiye
903
-17
🇺🇸 Goths · United States
867
-16
🇮🇪 Khmer · Ireland
844
-15
🇨🇦 Magyars · Canada
843
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,808 12:05 15:51 27:47 ⛏ Fast Castle
26 1,574 12:51 17:59 35:24 ⛏ Fast Castle
25 1,538 12:35 16:16 31:40 ⛏ Fast Castle
20 1,236 14:05 23:22 34:43 ⚔ M@A Rush
19 1,185 10:14 20:08 34:31 ⛏ Fast Castle
15 909 9:56 19:28 35:13 ⛏ Fast Castle
12 755 13:15 21:44 33:47 ⛏ Fast Castle
9 539 13:34 17:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,685 18,585 21,650 4,200 84,120 106,948
44,670 19,885 13,385 4,250 82,190 84,115
31,840 22,280 20,875 850 75,845 104,353
24,320 31,745 12,280 2,370 70,715 86,888
12,375 23,140 16,965 3,655 56,135 82,960
17,205 24,185 11,170 330 52,890 68,627
11,460 12,630 10,485 2,150 36,725 43,920
9,175 4,865 3,180 2,210 19,430 23,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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