AoeStats
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Coastal Forest

510388176Analyzed
3v3 RM · 18h ago on Sep 30, 2026· 82m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Khmer · Sweden
816
+12
🇸🇪 Huns · Sweden
746
+15
🇸🇪 Bengalis · Sweden
742
+15
🇺🇸 Magyars · United States
776
-16
🇧🇷 Goths · Brazil
730
-14
🇬🇷 Bohemians · Greece
664
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 2,900 11:14 18:01 45:15 ⛏ Fast Castle
22 1,834 12:09 17:34 33:00 ⛏ Fast Castle
21 1,696 14:22 19:50 38:05 ⛏ Fast Castle
19 1,560 13:48 27:47 40:36 ⚔ Fish Boom into Scouts into Skirms
10 831 14:33 20:39 38:39 ⛏ Fast Castle
9 782 11:54 18:17 37:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
71,695 56,930 17,230 2,350 148,205 152,663
44,610 45,135 35,220 3,275 128,240 136,795
42,655 37,540 31,415 5,830 117,440 142,296
34,225 17,505 31,995 2,930 86,655 91,810
30,405 12,045 30,880 2,350 75,680 87,658
9,795 21,845 12,755 4,610 49,005 57,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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