AoeStats
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Nomad

509968769Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 44m 49s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Bohemians · Greece
665
+13
🇧🇷 Romans · Brazil
569
+17
🇧🇷 Wu · Brazil
488
+20
🇷🇺 Spanish · Russia
597
-17
🇹🇷 Malay · Türkiye
588
-17
🇵🇸 Huns · Palestinian Territories
580
-16
Player eAPM Actions Feudal Castle Imperial Opening
20 902 20:01 29:43 — ⚔ FC into Scouts
13 567 19:12 25:52 — ⛏ Fast Castle
13 584 16:11 26:21 — ⚔ Fish Boom FC into Scouts
12 537 21:21 30:36 — ⛏ Fish Boom FC
10 437 17:23 26:25 41:53 ⚔ Fish Boom into Archers
9 393 18:27 23:08 35:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,570 14,865 8,055 2,450 32,940 36,862
10,850 10,325 4,835 1,500 27,510 29,822
9,600 11,675 1,785 3,950 27,010 28,751
11,265 9,895 3,590 720 25,470 30,022
9,020 7,380 1,500 2,350 20,250 21,451
9,085 7,415 1,650 1,590 19,740 24,456
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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