AoeStats
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MegaRandom

509759035Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 91m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Britons · India
668
+16
🇬🇷 Bohemians · Greece
648
+17
🇺🇸 Romans · United States
607
+19
🇲🇽 Goths · Mexico
733
-20
🇲🇽 Persians · Mexico
642
-16
🇲🇽 Saracens · Mexico
636
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 3,860 11:49 22:09 37:40 ⛏ Fast Castle
18 1,686 12:43 21:36 36:45 ⛏ Fast Castle
12 1,094 15:26 32:04 51:32 ⚔ M@A into Skirms
11 1,027 13:33 19:12 33:03 ⛏ Fast Castle
10 910 14:02 30:11 52:45
10 946 15:04 25:52 52:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,600 20,880 23,560 2,550 99,590 99,557
41,065 25,062 26,190 2,900 95,217 138,382
28,560 37,829 23,940 3,005 93,334 176,011
13,465 35,945 30,640 5,655 85,705 113,259
23,600 13,765 17,935 3,675 58,975 71,427
27,105 11,665 9,455 2,300 50,525 59,276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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